The idea was to shoot with a mediocre consumer camera and attempt to matchmove and matchlight completely horrible-looking grainy slippery rolling-shutter footage.
Tentacles from houdini (exported as fbx), then modeled the rest and textured/rendered everything in Maya.
I matchmoved with Matchmover and PFTrack, and ended up using the PFTrack results with assistance from the Foundry's rolling shutter plugin. There were a couple different versions, but I like this short one the best.
Tentacles from houdini (exported as fbx), then modeled the rest and textured/rendered everything in Maya.
I matchmoved with Matchmover and PFTrack, and ended up using the PFTrack results with assistance from the Foundry's rolling shutter plugin. There were a couple different versions, but I like this short one the best.
The fun part was chasing around the auto-exposure in comp. This was for Vince DeQuattro & Kenneth Ferro.
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