Showing posts with label VFX. Show all posts
Showing posts with label VFX. Show all posts

Music &

Here's some scraps from sound stuff I was working on before I came to SanFran. Music and I have promised to start seeing each other more frequently.



and a turnaround of a work-in-progress for the giant city-sized bad-guy ship for the Survivalism project:



Texturing is next for him and the four-legged protagonist ship from a couple posts ago.

This is a rough draft of a Matte Painting/Transition I'm working on for a scientific animation side project with Valentin:


Also, some renders from 3d texturing with Derek Flood. This frog was pretty fun; replaced the model with my own and made textures and displacements:
This mouth was interesting, not my model, just my textures and displacements.

Thesis Previs, Sketches, Animatic

A loose sketch of the main character:

























And a quick stab at building him in 3D:



He's going to crawl out of a hiding spot, fly through a mostly procedural landscape that looks a bit like coral reef for humans, fly up through the clouds (out of the water), and toward a moving city that looks like a giant spider or squid or predatory fish or something--haven't quite decided yet. I'm looking to change it up a bit once I get things built, I want there to be the epiphany moment of 'woah, that city is alive!," or "that spider is made out of humans!"

Here's an animatic with drawings and blank solids for placeholders:

Warmongers & Random Moving Things

One of the graphics from the Survivalism project:

Photoshop, Illustrator, AfterEffects, Flash
This is the motif of the bad guys, reds, soot, metal and fire.  Needs a preloader...


Made in Houdini:

by the way, Luka Stolyarov's Houdini class is awesome. That is all.



Made in Cinema4D, AfterEffects, Flash:

I like the gif better than the swf..


Made in AfterEffects:



This is a product shot made for the UX designer for an high end interactive table. You know, watch movies, access the net, control a central jukebox, order drinks, ask for dishes to be picked up, instant message other tables in the club, that sort of thing. The Art director for this environment and the designer of the idea and UI interface that isn't part of this shot is Michelle DeLeon. Made in C4D, Maya, AfterEffects: