Matching reference footage with Houdini particles.. Snow & Rain
Wanted to try the modelling and texturing tools in Houdini, and made this launch animation with it. It needs some detraction of exhaust particles away from the ground to keep that sprite-clipping from occurring. Also a little slipping on the matte paintings because I threw the sky stock in last second by tracking it to the rendered stars, which was just a giant dome with smaller spheres copy stamped to random vertices.
All 3D made in Houdini, with some Photoshop for texturing, Aftereffects for comping/editing.