Warmongers & Random Moving Things

One of the graphics from the Survivalism project:

Photoshop, Illustrator, AfterEffects, Flash
This is the motif of the bad guys, reds, soot, metal and fire.  Needs a preloader...


Made in Houdini:

by the way, Luka Stolyarov's Houdini class is awesome. That is all.



Made in Cinema4D, AfterEffects, Flash:

I like the gif better than the swf..


Made in AfterEffects:



This is a product shot made for the UX designer for an high end interactive table. You know, watch movies, access the net, control a central jukebox, order drinks, ask for dishes to be picked up, instant message other tables in the club, that sort of thing. The Art director for this environment and the designer of the idea and UI interface that isn't part of this shot is Michelle DeLeon. Made in C4D, Maya, AfterEffects:

Houdini Particles

Matching reference footage with Houdini particles.. Snow & Rain

Wanted to try the modelling and texturing tools in Houdini, and made this launch animation with it. It needs some detraction of exhaust particles away from the ground to keep that sprite-clipping from occurring.  Also a little slipping on the matte paintings because I threw the sky stock in last second by tracking it to the rendered stars, which was just a giant dome with smaller spheres copy stamped to random vertices.

All 3D made in Houdini, with some Photoshop for texturing, Aftereffects for comping/editing.

Nautilus UFO Tentacles Project

The idea was to shoot with a mediocre consumer camera and attempt to matchmove and matchlight completely horrible-looking grainy slippery rolling-shutter footage.

Tentacles from houdini (exported as fbx), then modeled the rest and textured/rendered everything in Maya.


I matchmoved with Matchmover and PFTrack, and ended up using the PFTrack results with assistance from the Foundry's rolling shutter plugin. There were a couple different versions, but I like this short one the best.


The fun part was chasing around the auto-exposure in comp. This was for Vince DeQuattro & Kenneth Ferro.

Second Major & Thesis

MFA - Animation and Visual EffectsAs my MFA in New Media came to a close, it felt like a very shallow skill set that I'll be leaving with.  I came to make compelling graphics and have the ability to tell interactive stories.  That department has a lot of ideas about UX, but very few so far as how to execute them.  I'm kind of a gearhead, so I was not content with having opinions in lieu of applied development knowledge, so I have started into another degree program to fill in the gaps.  Animation and Visual Effects. They're pretty badass in here and they don't pull their punches. I'm focusing on leveraging my scripting knowledge into particle dynamics, and compositing with remnants from motion graphics, but I get amped with every discipline there is, so I'll probably end up a generalist ..rotoing in a dark corner somewhere. We'll see, eh?Here's a styleblast I made for Survivalism, which is a more futuristic version (and seeks to be more true to the social evolution into macrobiology concept behind it) of my New Media Resistance 2101 thesis, in a short linear animation as a movie/game intro:

Photoshop, Illustrator, AfterEffects, Cinema4D




Here's my first Maya model and animation from my first semester of 3D Animation & VFX:

I stuck with the style from the styleblast above with the blues, greens, reflections and shininess.  Quite rigid body animation; I spent about 7 hours on the first shot trying to learn what does what and getting my rig to work for me, and about an hour on the second shot.  I quite like the first shot, I tried to have her execute a running movement I'd make. 

Until then, here's a compositing shot I put together.



This was for Vince DeQuattro; Had to pick an HD scene to rip with an actor you could remove, shoot a friend in the greenscreen room(used a Panasonic HVX200 with this), clean plate and then comp him into the missing actor's place in aftereffects/nuke.


SpawnCamper Games

Sagar and I were the head of SpawnCamper Games for 15 weeks, so I made a logo reveal for our company's reel. I made the ubisoft reveal just because I heart ubisoft. Check it out:


AfterEffects,
Cinema4D for the Ubisoft logo
audio made in Logic Pro

Update

Motion Graphics with more Kronos. Styleblasts or not, repeat edge pixels on your blurs, you noob.

Aftereffects
Photoshop
Illustrator

Sound Design
I've been missing music & musicians so much since I moved out here and sunk my head in the sand of school... I wanted to compose something small with Logic, so I silenced the already-amazing audio in this Pan's Labyrinth moment, and made my own foley and layered some minory moody meandering on the piano.

Audacity
Logic Pro

Flash Animation
This was a piece I made in a couple days for a small assignment. It's kind of disconnected because I had to cut some shots to turn it in in time, and was bizarre anyways, but I like it so I figured I'd post it since I'm not posting any of the flash interactive stuff I'm building.

Flash
Actionscript3

2D Idea Development

I've been dabbling in the idea of switching the theme of this game into a sci fi look, pushing the timeline of the human-evolutionary side of the idea further into the future to emphasize the point of eventual macrobiology moreso than just the themes of modern day corruption and military automation. I really want to make the car a bug-like creature, but that would be a much harder sprite to animate in my crappy flash game--perhaps you can hypothetically one-day upgrade to the bug and only get to use the car for now. But that transcends time and spaCE!!

Here's some sketching of the new theme I did in AfterEffects: